San Diego Border Roleplay Beach House and Farm
Figures checked:
What it costs and what it holds
| Item | Cost | Notes |
|---|---|---|
| Beach house | $1,000,000 | Launch price was $4,000,000; the developers reduced it shortly after release |
| Underground farm unlock | $250,000 | Takes 24 real hours to build; you can log off during construction |
| Cabbage seeds | Bought at the farm laptop | About an hour to grow a full batch |
| Farm upgrades | Bought at the laptop | Optional at first; they increase what a run is worth |
| House safe capacity | up to $10,000,000 | Storage, not income |
| Alternative unlock | 560 Robux vehicle | One Robux vehicle also unlocks the luxury beach house as a bundled perk |
Prices, build time and payout from HeyLunex's beach house walkthrough (August 2026); the Robux vehicle bundle from Kam Gaming's store run (August 2026).
The shipment loop
- Go down to the laptop in the basement. This is the whole farm interface: seeds, upgrades and selling.
- Buy cabbage seeds and plant them. A batch takes about an hour to reach full growth.
- Leave. This is the point most guides skip — the hour is not downtime. Go back to your apartment and let the money printers run, or take a smuggling run.
- Return to the laptop and press sell. A delivery truck spawns.
- Drive the shipment to legal storage solutions. Police can run an immigration check on you en route, and if you have ever crossed illegally that is one wanted star and a legal reason to arrest you.
- Collect $192,000 plus the server bonus. Plant the next batch.
The server bonus is not small
On top of the flat $192,000, each delivery pays a bonus scaled to the server's population. In the run this figure comes from, a server with about 30 players paid an extra $57,000 — roughly a 30% uplift for doing nothing differently. Servers cap at 50 players, so there is real money in checking the server list before you start a shipment rather than after.
Heat: the farm's own risk meter
Heat is separate from wanted stars and it belongs to the farm, not to you. Every delivery raises it. Once heat reaches 50% or higher, police can raid the farm and confiscate your product — the crop, not the house. Heat falls on its own over time.
The practical read: heat punishes back-to-back shipments, not total volume. Run deliveries in bursts, then spend the cooldown on printers or a smuggling run, and heat never becomes the thing that decides your night. If you are going to push through a high-heat window anyway, do it on a server with few or no federal players.
Farm versus printers
| Beach house farm | 50 money printers | |
|---|---|---|
| Up-front cost | $1,250,000 | $1,000,500 |
| Payout | $192,000 + bonus per shipment | $2,727 per minute |
| Cycle | about an hour of growth, then a drive | continuous |
| Needs you present | Yes, for planting and delivery | No |
| Risk | Heat ≥ 50% lets police take the crop | A successful raid takes all 50 machines |
| Worst case | Lose one batch | Lose $1,000,000 of hardware |
They are complements, not competitors, and the risk profiles are why. The farm's worst day costs you one shipment; the apartment's worst day costs you the whole build. Own both, keep your immigration record clean, and neither downside ever fires.
FAQ
How much does the beach house cost?
$1,000,000. It was $4,000,000 when the update first shipped and the developers cut the price shortly afterwards.
How long does the underground farm take to build?
24 real hours after you pay the $250,000 unlock. You do not need to stay in the game while it builds.
How much does one farm shipment pay?
$192,000 plus a bonus based on how many players are in the server — about $57,000 extra on a 30-player server.
Can police take my farm?
They can confiscate the product once the farm heat is at 50% or above. Heat rises with each delivery and drops on its own over time.